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Aeraelis, The Hand of Balance, is a combatant who will be added to Web of Fate in the original pack, The Brothers Pack. 

PlaystyleEdit

Aeraelis is a combatant who is designed to have no major weakness, but no major strength other than his adaptability. There is almost never a team composition where Aeraelis will not be a good pick, as he can do pretty well anything due to his skillset and stats/attributes. 

Somewhat inclined towards aggressive play the whole game, Aeraelis is the definiton of an Offensive Support - he does damage, locks a target down, and doesn't die easily. However, due to the fact that he can do alot of damage or take alot of damage, Aeraelis can also be played as a form of Caster or Carry, or a Defensive Fighter as his team requires. 

Combatant OverviewEdit

Combatant Type: Support: Offensive: Melee

Core Attribute: Willpower

Combatant Passive: Equity

Every time Aeraelis shifts stances, he gains and additional 1/2/3/4/5 to all attributes for 2/3/4/5/6 seconds. 

Q: Primordial Surge

Passively grants 1/2/3/4/5 bonus Strength. On activate, Aeraelis slams the ground after 0.75 seconds, stunning enemies in a moderate area around him for 1/1.25/1.5/1.75/2 seconds and dealing 60/75/90/105/120 (+65%) arcane damage, as well as granting him 2/3/4/5/6 additional Strength until he shifts stances. 

W: Blood of Steel Passively grants 1/2/3/4/5 bonus Vitality. On activate, Aeraelis becomes invulnerable for 0.7/0.9/1.1/1.3/1.5 (+0.1s per 100 bonus) seconds, as well as granting him 2/3/4/5/6 additional Vitality until he shifts stances.
E: Unbreakable Will

Passively grants 1/2/3/4/5 bonus Wilpower. On activate, Aeraelis removes all CC from himself and becomes immune to all CC for 1/1.25/1.5/2.75/2 (+0.1s per 50 bonus) seconds, also gaining 2/3/4/5/6 additional Wilpower until he shifts stances. 

R: Winged Assault

Passively grants 1/2/3/4/5 bonus Agility. On activate, Aeraelis dashes a moderate distance, slowing all enemies in his area of arrival by 25/35/45/55/65% for 1.5 seconds and dealing 60/80/100/120/140 (+65%) physical damage, as well as granting him an additional 2/3/4/5/6 Agility until he shifts stances. 

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